Charles Huxley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is braided into rings. He has amber eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with poetry.
History: Gifted from a young age, Charles studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He has a crush on the local Performer; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp. Red garnet (80 gp).
Therai Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his brown robe and has his scythe always slung over his shoulder and is in decent physical shape. His hair is silver and curly. He has several tiny amber earrings on each ear.
Personality: Aggressive, abrasive, and angry, Therai embodies much of what other species detest in the Tieflings. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, In love. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 19 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Ignan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Bilbron Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries sais. His hair is short and auburn. He has several tiny amethyst earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur, Fighting, Joker, Optimist. Bonds: Rich. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Good lock.
Alvyn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears a red costume with the symbols of his god on his torso. His hair, while still mostly white, has prominent grey streaks. His amber eyes peer out from beneath his wide-brimmed red hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: He is greedy.
Ideals: Joker. Bonds: Slave, Rich, Adventurer. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Azzakh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His gold crest, when down, is lengthy. His eyes are red and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.
History: He was born in the south, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Slave. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 6000 sp. Hematite (7 gp). Star ruby (800 gp).
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