Aura Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His fur is short and cinnamon. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Selfish, Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 280 pp.
Hork Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears silk and lounges about seductively. He wears a colorful flower in his blonde hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Persistence, Optimist. Bonds: Attractive, Mentor, Family. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 7 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 40 gp. Large well-done wool tapestry (100 gp). 1 Silver holy symbol.
Emerald Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'5". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a club. His brown fur is thinning but still full. He has a dull look in his yellow eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.
History: Gifted from a young age, Emerald studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Gifted. Bonds: Criminal record, In love, Slave, Enemies. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 400 gp. Carnelian (70 gp).
Art In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His fur is greying and his face has many wrinkles. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Art was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Guardian, Criminal record. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Pikar Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair, when down, is lengthy. This green eyed southerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Pikar isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is a font of random trivia from the lore and stories he has discovered
History: Pikar was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Fighting, Athletic, Impeccable, Logical, Persistence. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10000 cp. Tourmaline (90 gp). Fire opal (1000 gp). Eye agate (11 gp). Aquamarine (800 gp).
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