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Advanced [show]


Dagger Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times, and sports empty pouches on his belt. His lavender fur is smooth and relatively long. His yellow eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Dagger studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Family. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Dagger Thunder, Male Tabaxi Druid 7
Medium (6'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Infernal, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1000 gp.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears black trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His red hair is matted, messy, and big. His green eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Slave, Nature. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

John Blyth, Male Human Rogue 9
Medium (6'2") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4

Possessions: Golden pearl (110 gp). Alexandrite (900 gp). Rhodochrosite (15 gp). Golden yellow topaz (900 gp). Jasper (40 gp). Coral (110 gp).


Social Check DCs


Yurk Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Family, Mentor. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Yurk Heiser, Male Half-Orc Adept 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +7, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear white pants and tee shirts. His silver hair is lengthy and is close to two feet long. He has gleaming, smiling blue eyes.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Flaws: Insane. Bonds: Poor, Has a crush, Immigrant, Family. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Drogo Marleigh, Male Human Expert 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 6000 cp. Red spinel (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Kellen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is braided into rings. His eyes are likewise gray.

Personality: He has always had a great fascination with Gnomish culture. He takes great joy in being the best Sage in town.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Job, Poor, Family. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Kellen Ironhide, Male Gnome Druid 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)17 (+3) 14 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp.


Social Check DCs

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