Hadarai Fasharash, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. His violet eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.
History: He was born in the south, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and sabotage a competitor
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 400 gp. Zircon (20 gp). Sard (20 gp). Azurite (7 gp). Rose (20 gp).
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Marshal uniform and is in decent physical shape. He has brown fur. His skin is flawless and his green eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To be a Roofer again; and marry his brother to traveling adventurers
Flaws: Addict. Bonds: Job, Attractive, Family, Poor. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 67 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
Possessions: 700 gp. Moss agate (12 gp). Black opal (800 gp). Red-brown spinel (150 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nazdûg Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man has a large blue mantle and cape that has been intricately interwoven into his red robe, and a wedding ring on his right hand. He wears his silver hair up in a very large beehive style do. His eyes are violet and beady.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: In love, Rich. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 9
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Embroidered and bejeweled glove (4000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (1200 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.
Darrow Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Darrow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Darrow. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Criminal record, Job. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp. Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Two Llamas Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a brown collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His yellow fur has been sun bleached extensively. His amber eyes peer out from beneath his top brown hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.
History: Sold as a small child to a brothel owner, Two Llamas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Flaws: Insomniac, Hedonist. Bonds: Attractive, Mentor, Family. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Blue quartz (8 gp).
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