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NPC Generator

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Advanced [show]


Igden Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his feathered brown hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the east; and meet up once more with his childhood friend

Ideals: Philantrophist, Entrepeneur. Flaws: Emotional. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Igden Miggledy, Male Gnome Rogue 11
Small (3'4") Gnome, Lawful Evil (CR 11)
Armor Class 10
Hit Points 77 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Performance +4, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Orc
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Leaf On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black deerstalker hat and black clothes. He wears his black fur up. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: Leaf was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Professionalism, Impeccable. Bonds: Attractive, Job, Immigrant. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Leaf On the Mountaintop, Male Tabaxi Druid 8
Medium (6'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1000 gp. Azurite (10 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Arnold Harlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He has styled his black hair well, parting it to the right. His brown eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 8 years old his parents immigrated from the south. His family was turned out during the war. He and his family wandered south to less war torn lands. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: PTSD. Bonds: Attractive, Criminal record, Enemies, Immigrant. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Arnold Harlow, Male Human Commoner 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Amûg Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: A powerful brothel owner made him what he is. He helped his father out around the business and became quite the natural. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Selfish, Hedonist. Bonds: Mentor, Job. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Amûg Windsor, Male Half-Orc Aristocrat 3
Medium (6'5") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, pastel shirt, and black tie. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His brown hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Merchant, who enjoyed hunting, Morkral was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Rogue 5
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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