Thamior Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries halberds. His long white hair is drawn into a two foot long braid. His brown unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of giants once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Body Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Sard (30 gp). Rose (30 gp). Sardonyx (30 gp).
Nicor Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a white shirt with thin tan vertical stripes and pastel pants. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the north. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 5 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Pacifist. Flaws: Insomniac. Bonds: Religious, Immigrant, Military. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 9)
Armor Class 9
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Druidic, Draconic
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 1400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (2200 gp). Jeweled anklet (3000 gp).
Bucklal Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He wears a fancy yellow suit. His hair is chestnut and curly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bucklal took refuge in the ruined castle and found the beat up sickle and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 30000 cp. Lapis lazuli (15 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'0". He wears a weathered and beat up set of banded mail beneath an oversized tan coat, and his gloved hand is found clutching a crossbow. He wears a small hat to hide his balding. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is a Deep Scion in disguise. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality.
Ideals: Joker. Bonds: Attractive, Adventurer, Family. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Celestial, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Gubrash Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. With bright white hair and a scraggly beard. His eyes are a pleasant hazel.
Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gubrash was raised in a hard working conservative environment. Gubrash was born on a far northern plains where he grew up under the tutelage of his mother, an expert Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and he wants revenge against brigands
Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 6000 sp.
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