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Advanced [show]


Qualen Beren, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a tan suit, grey shirt, and red tie. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. His psionic abilities were realized during a raid on his village. He has achieved small success as a Dilettante.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Qualen Beren, Male Gnome Bard 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp.


Social Check DCs


Arumawann Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a violet coat over a red low-cut shirt, and a top hat upon his head. He has styled his white hair well, parting it to the right. His hazel eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Arumawann was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his old friends.

Ideals: Fighting. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Arumawann Wildwander, Male Gnome Aristocrat 14
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 90 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +8, Religion +7
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 6000 gp. Embroidered and bejeweled glove (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean white cloak covering his clean studded leather. He wears his chestnut hair down. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered poetry. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: A deep hatred of giants; and many giants want him driven away

Ideals: Athletic, Artistic. Bonds: Job, Religious, Enemies. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Stannor Warmwater, Male Halfling Bard 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp.


Social Check DCs


Halander Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with deerstalker hat. His white hair is cut jaggedly and amateurishly. His eyes are likewise green.

Personality: Halander hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Halander hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and revenge

Ideals: Artistic. Bonds: Enemies, Rich, Adventurer. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Halander Tallfellow, Male Halfling Rogue 8
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 90 pp. Silver pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his brother recently and the two have been together since.

Motivation: Someone believes him a fraud; and doesn't want to be a doctor and was forced into it by his family

Flaws: PTSD. Bonds: Family, Military, Mentor, Enemies. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Rimmon Vigil, Male Tiefling Fighter 14
Medium (6'10") Tiefling, True Neutral (CR 14)
Armor Class 10
Hit Points 105 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 13 (+1)19 (+4)
Skills Insight +6, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3

Possessions: 1000 gp. Jeweled gold crown (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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