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NPC Generator

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Advanced [show]


Zâthra Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy brown pantaloons and a white scarf. He is an epitome of beauty. He wears a small hat to cover his moderate length black hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: Born to a Bounty Hunter, his father struggled to pay the bills. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Hedonist. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Zâthra Fawcett, Male Half-Orc Monk 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1000 gp. Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his glaive. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is unkempt and raggedy. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he's attracted to the pc

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Bertram Quinton, Male Human Adept 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Amnon Soft, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is red, silky, and of moderate length. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Persistence. Flaws: Addict. Bonds: Attractive. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Amnon Soft, Male Tiefling Wizard 11
Medium (5'10") Tiefling, Lawful Good (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 13 (+1)18 (+4)
Skills Acrobatics +5, Persuasion +8
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 900 gp. Jasper (60 gp). Malachite (6 gp). Star ruby (600 gp). Smoky quartz (60 gp). Hematite (6 gp).


Social Check DCs


Art Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a grey coat over a black low-cut shirt, and a top hat upon his head. Beneath his clothing is a huge mess of scar tissue. His lavender fur is kept up in a ponytail inside a top hat. His yellow eyes peer out from beneath his top grey hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Depressed. Bonds: Slave, Criminal record, Religious. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Art Of Ebony, Male Tabaxi Expert 1
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 5000 cp. Zircon (40 gp).


Social Check DCs


Tod Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long auburn beard with little hanging trinkets. He has hazel eyes and a green hat with a red feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Family, Job. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Tod Nimblefingers, Male Halfling Monk 9
Small (3'3") Halfling, Neutral Evil (CR 9)
Armor Class 16
Hit Points 63 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +8, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +6

Possessions: 30 pp. Hematite (15 gp). Peridot (50 gp). Alexandrite (1600 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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