Glim Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple blue line shooting up and back down. He has a slight overbite and is overall scrawny. His auburn hair is lengthy. His hazel eyes are passionate and lively.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 9000 cp. Bloodstone (30 gp). Black pearl (400 gp).
Pelt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His brown fur has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Pelt never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He's in love; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Selfish. Bonds: Adventurer, Mentor, In love, Has a crush. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 23000 sp. Black pearl (600 gp). 5 Acid flasks. 5 Acid flasks. 5 Acid flasks.
Nelkin Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to hide his balding. His eyes are likewise gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small island village. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Moss agate (8 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Disciplined, Professionalism. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Adrex Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. He has styled his white crest well, parting it to the right. His gold unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is a Lamia in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer, Mentor. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 50000 cp. Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
