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NPC Generator

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Advanced [show]


Nadarr Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. Beneath his clothing is a huge mess of scar tissue. His bronze crest is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 6 years old his parents immigrated from the west. He worked as a nervous Glassblower and found it very stressful. He now owns his own business.

Motivation: He is unsatisfied with his job; and to be a gardener again

Flaws: Antagonistic. Bonds: Slave, Attractive, Job, Immigrant. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Nadarr Phrahdrandon, Male Dragonborn Monk 10
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 12 (+1)19 (+4)
Skills Acrobatics +6, History +6
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 170 pp. Golden yellow topaz (300 gp). Rock crystal (50 gp).


Social Check DCs


Nimble Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has styled his brown fur well, parting it to the left. His green eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found

Flaws: Antagonistic, Greedy. Bonds: Criminal record, Family. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Nimble Of Ale, Male Tabaxi Druid 3
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Cressel Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His hair is chestnut, silky, and of moderate length. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: Cressel is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he feels kind of lost in life

Flaws: Depressed. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Cressel Hope, Male Tiefling Barbarian 14
Medium (6'10") Tiefling, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 90 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)18 (+4) 9 (-1)20 (+5)
Skills Religion +9, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Celestial, Gnome, Goblin
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: Black pearl (1200 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is knotted and matted. He has red eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Criminal record, Adventurer, Religious. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Ahrim Devotion, Male Tiefling Ranger 12
Medium (5'6") Tiefling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 66 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Arcana +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (500 gp). Jeweled anklet (3000 gp). Sapphire pendant on gold chain (1300 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Minor magic item.


Social Check DCs


Godfrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His auburn hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his small yellow hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Tattersall, Male Human Druid 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Freshwater pearl (9 gp). Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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