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Advanced [show]


Gennal Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a brown suit, tan shirt, and black tie. His black hair is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and many goblins want him driven away

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Enemies, Mentor. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Gennal Nailo, Male Elf Cleric 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Dimble Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of illithids once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Disease. Bonds: Attractive, Enemies, Military, Religious. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Dimble Fapplestamp, Male Gnome Rogue 6
Small (3'8") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. Banded agate (11 gp).


Social Check DCs


Carrie Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and white with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Priest, Carrie learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Carrie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Carrie. He struck the Priest job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Gifted. Bonds: Job, Criminal record. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Carrie Amakiir, Male Elf Fighter 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Beloril Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 9 years later his spouse died after the birth of his son. Heartbroken, Beloril never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, In love, Guardian. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Beloril Daraln, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)17 (+3) 9 (-1)6 (-2)
Skills Performance +0, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Draconic, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 600 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Rurik Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a green broad hat and green clothes. His clothes are grease stained in places. He sports a long auburn beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Interpreter, who enjoyed hunting, Rurik was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Rurik and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Mentor, Nature. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Rurik Rubyeye, Male Dwarf Expert 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 80 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +4

Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (600 gp). An abacus with copper, silver and gold markers (90 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver comb with moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Solid gold idol (600 gp).


Social Check DCs

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