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Advanced [show]


Raam Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bellfounder, and he perpetually has his nunchaku ready. His purple hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. One day when Raam was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Raam was heart-stricken from the event, and his father started working long hours to provde for them. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist. Flaws: Ugly, Insane, PTSD. Bonds: Family. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Raam Havoc, Male Tiefling Commoner 10
Medium (5'6") Tiefling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Insight +5, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1100 gp. Smoky quartz (50 gp).


Social Check DCs


Ahrim Art, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a grey tunic with black highlights, and long grey pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His hair is red and curly. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Ahrim was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Mundane, Hedonist. Bonds: Military, Family. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Ahrim Art, Male Tiefling Cleric 1
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +2, History +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Moss agate (7 gp).


Social Check DCs


Merihim Strength, Male Tiefling [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He has red hair. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. When Merihim reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Gifted, Philantrophist, Logical. Bonds: Military. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Merihim Strength, Male Tiefling Sorcerer 3
Medium (6'6") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 3200 sp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.


Social Check DCs


Kâka Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.

History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. Now he works as a music tutor during his time off.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Artistic, Persistence, Impeccable, Logical. Bonds: Poor. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Kâka Clapham, Male Half-Orc Bard 2
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Gerald Digby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky yellow painted plate armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.

History: Gerald was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Immigrant. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Digby, Male Human Commoner 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs

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