Brottor Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a grey suit. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With a patchy red beard and wild red hair. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brottor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Rangrim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Seamstress uniform. His tied-back hair is silver. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Rangrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 70000 cp.
Theobald Halsey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and brown. He has a dull look in his blue eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: Theobald hails from a village terrorized by dire rats. A freak accident while working with his Laborer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats
Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Jade (50 gp).
Roge Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. His moppish chestnut hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Ploughman profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Mortician and found it very stressful. He inherited the family business which he has now maintained for 9 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Infernal, Abyssal, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
Gorbundus Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His silver crest is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and doesn't want to be a beggar and was forced into it by his family
Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Terran, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp. Moonstone (40 gp). White pearl (40 gp). Zircon (40 gp). Hematite (8 gp). Golden pearl (40 gp). Tourmaline (40 gp). Golden pearl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!