Cask Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He keeps his long gray fur kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born at the edge of vast desert. A gifted student he started as a Banker, but he got bored and became a Brewer. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Impeccable. Bonds: Attractive, Family, Nature, Job. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. Amber (130 gp). Azurite (8 gp). Moss agate (8 gp).
Adelard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear green clothing when he does not wear armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.
Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: To be a Junk Dealer again; and he is greedy
Ideals: Extrovert. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 390 pp. Red-brown spinel (110 gp). Red-brown spinel (110 gp). Star rose quartz (70 gp). Blue star sapphire (500 gp). Deep blue spinel (700 gp). Star ruby (500 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Tattersall, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He wears his red hair up in a very large beehive style do. His blue eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many illithids want him driven away; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Enemies. Occupation: Bellfounder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Coral (130 gp).
Broce Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fancy tan suit. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a mountains tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality
Ideals: Philantrophist, Justice. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Vondal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He wears a small hat to cover his moderate length golden hair. His green eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.
History: Vondal was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp. 2 Alchemist’s fire.
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