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NPC Generator

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Advanced [show]


Robert McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He would like to get married and retire; and he's in love

Bonds: Rich, Has a crush, Adventurer, Nature. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Robert McLeod, Male Half-Elf Warlock 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 16 (+3)18 (+4)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Bernard Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright silver hair and a scraggly beard. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He then took over the family business and is one of the better Miner for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Bernard Hastings, Male Human Warrior 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alberich Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his blue robe and has his sai always slung over his shoulder. He wears his hair in dreadlocks. His eyes are hazel and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: Alberich lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the east; and he is content

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Alberich Bigtoe, Male Dwarf Rogue 7
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Naeris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naeris decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Naeris Feeny, Male Half-Elf Commoner 9
Medium (4'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 gp. Black velvet mask with numerous citrines (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Everleigh, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Poor, Mentor, Family. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Cory Everleigh, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 4000 sp.


Social Check DCs

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