Fargrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a Ruler, his father struggled to pay the bills. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Fargrim began to lead the lost caravan. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: Retire the richest man in the west; and revenge
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Has a crush, Enemies. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Breastplate.
Lance Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He became a Adventurer soon after.
Motivation: He has money and likes to spend it.
Flaws: Impulsive, Secretive. Bonds: Rich, Immigrant, Job. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Rhodochrosite (8 gp).
Namfoodle Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 105 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Infernal, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +7
Possessions: 4000 gp. Smoky quartz (70 gp). Carnelian (70 gp). Fire opal (1500 gp). Malachite (11 gp). Rich purple corundum (1500 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item.
Broce Beren, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears many layers of old clothing at all times. His golden hair is lengthy. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Broce would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 80 pp. 2 Alchemist’s fire.
Aura Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His fur, while still mostly cinnamon, has prominent grey streaks. His blue eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Aura isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Retire the richest man in the east; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting, Entrepeneur. Bonds: Nature, Rich. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: Sardonyx (20 gp). 1 Antitoxin.
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