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Advanced [show]


Hubert Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large brown jacket. His chestnut hair is cut short. His eyes are likewise violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 14 years.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Hubert Perceval Burke, Male Half-Elf Adept 1
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. Hematite (12 gp).


Social Check DCs


Vilberg Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket. He is muscular with a powerful set of arms. His hair is short and brown. His amber unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Doctor, but he got bored and became a Carter. He was granted necromantic powers by his dying brother.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Ugly, Impulsive, Depressed. Bonds: Job. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Vilberg Berkeley, Male Half-Orc Aristocrat 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. Brown-green garnet (50 gp).


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, blue, dusty cloak. He has wavy white fur. His eyes are hazel.

Personality: Drifting speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich western family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical, Gifted. Bonds: Rich, Job. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Drifting Mist, Male Tabaxi Druid 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +5, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1900 gp. Violet garnet (1200 gp). Red garnet (90 gp). Banded agate (12 gp).


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. His silver hair is smooth and relatively long. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, In love, Family. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Tealeaf, Male Halfling Warlock 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 57 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 8000 sp. Banded agate (4 gp). Amber (60 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Nelkin Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amber on his left hand. His auburn hair is long and unkept. His eyes are hazel and beady.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now mingles about in high society.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Flaws: Ugly. Bonds: Rich, Guardian, Adventurer. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Nelkin Nimblefingers, Male Halfling Warlock 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate.


Social Check DCs

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