Calcitro Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long auburn hair reaches down to his waist. His blue eyes peer out from beneath his Stetson yellow hat.
Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Calcitro was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To settle down with his crush; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Persistence. Bonds: Has a crush, Rich. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 23 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Bullseye lantern.
Travok Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a green tunic with black highlights, and long green pants that bunch up around his shoes. His skin is also unnaturally pale. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 90 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 24000 sp. Eye agate (8 gp). Red-brown spinel (100 gp).
Caeldrim Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He is physically well-built. He sports a long blonde beard, and similarly colored long hair. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Fortune-teller, Caeldrim learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Fortune-teller soon after.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Job, Criminal record. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Varg Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long white hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: Retire the richest man in the north; and to get a good night's sleep
Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Poor. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Auran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp. Malachite (4 gp). Fiery yellow corundum (800 gp). Rhodochrosite (4 gp). Coral (110 gp).
Berrian Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'8". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a shield. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He was born in the north. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Elven compassion; and to protect his home
Flaws: Ugly, Shy, Racist. Bonds: Poor, Immigrant. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 82 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 140 pp.
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Their contribution stands as a beacon of hope for all adventurers!