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NPC Generator

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Advanced [show]


Hobart Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with white socks and a vest with buckled shoes. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.

Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hobart fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Hobart Greenbottle, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 900 sp.


Social Check DCs


Alvyn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of eastern immigrants he idolized his mother. In his 18th year, his parents were killed by a brigands raid, leaving Alvyn alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alvyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Enemies, Immigrant. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Alvyn Horcusporcus, Male Gnome Druid 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Halimath Galanodel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His hair is always cut to a buzz. His fierce hazel eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Mortician, Halimath learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a gnolls raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Religious, Enemies, Job, Adventurer. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Halimath Galanodel, Male Elf Warrior 9
Medium (4'10") Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Draconic
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 600 gp. Star ruby (600 gp). Red garnet (150 gp). Moonstone (30 gp). Alexandrite (500 gp). Onyx (30 gp). Carnelian (30 gp). Alexandrite (500 gp).


Social Check DCs


Miles Snape, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His white hair is drawn into a tight pony tail with a cross scrunchie. He has blue eyes.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: Regain custody of his son.

Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Miles Snape, Male Human Warlock 11
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 120 pp. Gold and topaz bottle stopper cork (1200 gp). A silver and pearl hairclip (90 gp). Gold and topaz bottle stopper cork (1200 gp). An abacus with copper, silver and gold markers (120 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Berrian Flows, Male Half-Elf Warlock 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 6000 sp.


Social Check DCs

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