William Darlington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. His silver hair is cut short with large spiked bangs in the front. His hazel eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable. Bonds: Poor, Religious, Mentor. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 81 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 1700 gp. Red spinel (70 gp). Blue quartz (10 gp).
Rurik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing red shirts, loose pants, and blazers most of the time and is in decent physical shape. His hair is always cut to a buzz. His brown eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich eastern family. Rurik was born on a far eastern plains where he grew up under the tutelage of his father, an expert Stylist. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Professionalism. Flaws: Emotional. Bonds: Attractive, Rich, Immigrant. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 100 gp.
Kildrak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, tan cloak. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant violet.
Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.
History: He was born in the west. He worked as a nervous Cook and found it very stressful. He now owns his own business.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to dwarven people
Flaws: Disease, Addict, Racist. Bonds: Attractive, Immigrant, Job. Occupation: Cook
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 50 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 40 pp. Silver comb with moonstones (400 gp).
Balimaar Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.
History: Balimaar hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.
Motivation: Many orcs want him driven away.
Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. Malachite (4 gp).
Mantus Skill, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Cook. He keeps his purple hair in a flapper bob. His eyes, though not visible through his cowl, are white.
Personality: He dislikes all the random violence that takes place in the west. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 8 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Pacifist, Philantrophist. Bonds: Job, Immigrant, Adventurer. Occupation: Cook
Voice: Booming voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Bloodstone (30 gp). Malachite (11 gp). Aquamarine (800 gp). Violet garnet (800 gp). 3 Acid flasks. 1 Thunderstones. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
