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Advanced [show]


Taklinn Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Military, Immigrant, Has a crush, Religious. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Taklinn Holderhek, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 360 gp. Rhodochrosite (7 gp). Violet garnet (400 gp). Violet garnet (400 gp).


Social Check DCs


Cockaby Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cockaby grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cockaby. He left for the north, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Cockaby Fabblestabble, Male Gnome Druid 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)9 (-1) 8 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Aust Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, green shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His blue eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear.

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Aust Xistsrith, Male Half-Elf Adept 9
Medium (4'10") Half-Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan, Gnoll, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and black robe with the hood down. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Ugly, Mundane, Antagonistic. Bonds: Military. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Theobald Brinker, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Nature +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Mamnen Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His dark red hair is lengthy and is close to two feet long. His black eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Mamnen was born in the west. At a young age he loved to build and create. Mamnen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Military, Adventurer. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Mamnen Devotion, Male Tiefling Rogue 4
Medium (5'1") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs

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