Seven Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His white fur is braided into rings. His thin eyebrows rest above his beady hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.
Shifting Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He wears his beige fur up. He has a dull look in his hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shifting. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Mentor, Criminal record. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Jade (60 gp). Azurite (9 gp). Iolite (40 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Uraim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Uraim and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and revenge
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Valafar Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'7" southern man, he dresses well, typically a more casual-formal manner. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His red unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Valafar took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and to reunite with his absent mother
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 18)
Armor Class 11
Hit Points 114 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 13000 gp. Jade (100 gp). Red garnet (100 gp). Azurite (16 gp). Rock crystal (20 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Bloodstone (20 gp). Pink pearl (100 gp). Coral (100 gp). Deep green spinel (100 gp). Tiger eye turquoise (16 gp). Sard (20 gp). Jade (100 gp). Eye agate (16 gp). Deep blue spinel (1500 gp). Azurite (16 gp). Blue quartz (16 gp). Black pearl (1500 gp). Deep blue spinel (1500 gp).
Glim Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a robe, a symbol of luck around his neck, and a rapier on his belt. He keeps his long golden hair kept up in a rat tail. His blue eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and to be a seamstress again
Ideals: Fighting, Athletic, Optimist. Bonds: Job, Poor. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 84 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 3000 gp. Carnelian (50 gp). Carnelian (50 gp). Smoky quartz (50 gp).
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