Zedaar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. He has wavy brass crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a slaver, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Slave, Mentor. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1900 gp.
Marbas Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of nunchakus on his belt, each one with a topaz on the hilt. His black hair is drawn into a tight pony tail with a clover scrunchie. He has black eyes and a blue hat with a green feather.
Personality: Marbas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Extrovert, Artistic. Bonds: Rich, Slave. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. 1 Minor magic item.
Ozyman Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He wears his blonde hair up in a very large beehive style do. He has hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is an amazing painter.
History: He was born in the west, but his parents moved at a very young age to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Immigrant, Rich, Enemies. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Modean Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His blue hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his sister.
Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Adventurer, Family. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp.
Hunter Landon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in white turtlenecks beneath a black coat with yellow slacks. He has styled his silver hair well, parting it to the right. He has a dull look in his gray eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Family, Religious. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Deep blue spinel (900 gp). Smoky quartz (80 gp). Emerald (1100 gp). Black opal (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!