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Advanced [show]


Duergath Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Duergath was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Interpreter; and he wants to get laid

Flaws: Impulsive. Bonds: Rich, Attractive, Has a crush, Military. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Duergath Dankil, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp. Alexandrite (400 gp). Chrysoberyl (40 gp). Deep blue spinel (400 gp). 1 Chain shirt.


Social Check DCs


Bertram Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy red hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Disciplined, Joker. Bonds: Attractive, Religious, Enemies. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Bertram Samuel, Male Half-Elf Druid 5
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Altho Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. He has a long red beard with little hanging trinkets. His skin is flawless and his green eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Miner in town.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Job, Rich. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Altho Honeypot, Male Halfling Commoner 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)18 (+4) 10 (+0)9 (-1)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 10
Languages Common, Halfling, Auran, Undercommon, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +2

Possessions: 30 pp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Drogo Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His red hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: To be a Slave Trader again.

Flaws: Disease, Insomniac. Bonds: Attractive, Poor, Job. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Drogo Romeo, Male Half-Elf Commoner 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)9 (-1) 15 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Bruz Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a flattop hair cut. He has several tiny emerald earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Bruz was born with his father's beautiful face. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: To be a Spice Merchant again; and wants to open a new tavern

Flaws: Shy. Bonds: Rich, Job, Attractive, Immigrant. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Bruz Oakley, Male Half-Orc Fighter 8
Medium (6'10") Half-Orc, True Neutral (CR 8)
Armor Class 13
Hit Points 80 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +6, Athletics +7
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +7

Possessions: Just what you see.


Social Check DCs

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