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NPC Generator

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Advanced [show]


Mordai Pride, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear flannel. His blue hair is slicked back into a classic pompadour. His eyes are a pleasant white.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Performer, but he was a colossal failure. He struck the Merchant job and began his own company from there.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Mordai Pride, Male Tiefling Barbarian 15
Medium (5'5") Tiefling, Neutral Evil (CR 15)
Armor Class 14
Hit Points 152 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)12 (+1) 16 (+3)18 (+4)
Skills Athletics +6, Medicine +8
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +8

Possessions: 1200 pp. Tiger eye turquoise (16 gp). Alexandrite (1200 gp). Peridot (50 gp). Blue quartz (16 gp). Hematite (16 gp). Rhodochrosite (16 gp). Eye agate (16 gp). Azurite (16 gp). White opal (500 gp). Black pearl (1200 gp). Fire opal (500 gp). Banded agate (16 gp). Deep blue spinel (1200 gp). Freshwater pearl (16 gp). Alexandrite (1200 gp). Freshwater pearl (16 gp). Blue sapphire (500 gp). 1 Medium magic item.


Social Check DCs


Hamil Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tan leather gloves, a tan jacket, and tight pants, and is pretty ugly. His blonde hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hamil is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is content

Ideals: Justice. Flaws: Ugly, Shy, Mundane. Bonds: Criminal record. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Hamil Strongbones, Male Halfling Warrior 4
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 37000 sp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Dain Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world.

Flaws: Disease, Impulsive, Addict. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Dain Thrahak, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Seven Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries with him a set of shields on his belt, each one with a amber on the hilt. He wears his yellow fur down. His eyes are a pleasant copper.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Seven and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Pacifist, Gifted. Flaws: Antagonistic. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Seven Of Clay, Male Tabaxi Aristocrat 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1600 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). 1 Antitoxin.


Social Check DCs


Theren Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long golden hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the north. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born in the north, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Persistence. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Theren Berevan, Male Half-Elf Aristocrat 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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