Vondal Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Bonds: Attractive, Job, Mentor. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 96 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Black star sapphire (400 gp). Alexandrite (500 gp). Moss agate (16 gp). Citrine (50 gp).
Sammal Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his purple hair. His eyes, though not visible through his cowl, are gold.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sammal was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs
Flaws: Shy. Bonds: Rich, Slave, Attractive, Religious, Family. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 1 Magnifying glass.
Ozyman Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly glaives and lances. His brown hair is long and unkept. He has violet eyes and a white hat with a pastel feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better trade route.
Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break
Flaws: Ugly, Shy. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Abyssal, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 6000 sp. Iolite (60 gp). Chrysoprase (60 gp). 1 Minor magic item.
Burgell Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is white and curly. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Assassin again; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Military, Job. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 89 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Golden circlet with four aquamarines (3000 gp). Embroidered and bejeweled glove (4000 gp). Old masterpiece painting (2200 gp).
Hirrathak Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a simple green robe with violet stripes complete with hood. He has no crest. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: Hirrathak hails from a village terrorized by orcs. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Enemies. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
Possessions: 800 gp. Deep green spinel (140 gp). 1 Full Plate. 1 Masterwork Light wooden shield.
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