Tarhun Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He wears a deerstalker hat to cover his moderate length bronze crest. He wears crescent spectacles with a black brim.
Personality: This man loves singing and to teach people singing more than just about anything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Armorer; and he desires power and/or immortality
Ideals: Artistic, Philantrophist, Fighting. Flaws: Ugly, PTSD. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 8000 cp.
Duergath Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He sports a long blonde beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.
History: He got into the Fisher business at a young age. Duergath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 6000 cp. Fiery yellow corundum (500 gp). Blue star sapphire (500 gp). Amber (160 gp).
Taklinn Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tan costume with the symbols of luck on his torso. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling green eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Taklinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Taklinn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 180 gp.
Dazzazn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red crest is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the south. In his 16th year, his parents were killed by a dire rats raid, leaving Dazzazn alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Bonds: Attractive, Job, Immigrant, Poor, Enemies. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Nadarr Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy yellow pantaloons and a black scarf. His crest is rusty, silky, and of moderate length. His eyes are likewise red.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.
History: He was born in the west. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Slave. Occupation: Ploughman
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!