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Raer Galanodel, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his silver hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raer was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Raer Galanodel, Male Elf Druid 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 14000 cp.


Social Check DCs


Sammal Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue costume with the symbols of luck on his torso. He keeps his long silver hair kept up in a rat tail. His white eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Merchant, but he got bored and became a Brewer. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Sammal Verity, Male Tiefling Monk 13
Medium (6'10") Tiefling, Neutral Evil (CR 13)
Armor Class 14
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)20 (+5) 14 (+2)14 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon, Auran, Druidic
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1000 gp. Tourmaline (40 gp). Violet garnet (400 gp). Tiger eye turquoise (14 gp). Smoky quartz (40 gp). Fire opal (1000 gp). Alexandrite (400 gp). Chrysoberyl (40 gp). Moss agate (14 gp). 1 Medium magic item.


Social Check DCs


Ahrim Hate, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Miller does. He wears a feathered hat to cover his moderate length white hair. His silver eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Ahrim lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ahrim took refuge in the large cave and found the beat up morningstar and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Regain custody of his daughter; and to protect his home

Flaws: Fearful. Bonds: Job, Guardian, Family, Nature. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Ahrim Hate, Male Tiefling Rogue 4
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 13 (+1)20 (+5)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. Black star sapphire (1100 gp).


Social Check DCs


Bertram Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports green clothing, slightly heavier than average wear. He wears his red hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Ideals: Professionalism. Flaws: Selfish. Bonds: Mentor, Family, Job. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Bertram Wallace, Male Half-Elf Warlock 4
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Jabbie Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His black hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. Jabbie abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and to protect his home

Flaws: Shy, Antagonistic. Bonds: Mentor, Adventurer, Has a crush, Guardian. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Jabbie Lingenhall, Male Gnome Ranger 6
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Blue star sapphire (1100 gp). Violet garnet (1300 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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