Arannis Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the west. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Guard, but he was a colossal failure. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He is currently in port desperately looking for someone to get him out; and marry his sister to traveling adventurers
Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Slave, Job. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 4000 sp. Iolite (70 gp). Moonstone (70 gp).
Patrick Ainsley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red cloak and cross-gartered white stockings. He has no hair. His brown eyes peer out from beneath his Stetson red hat.
Personality: He is witty, but his monotone delivery comes off as unnerving Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Patrick was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp.
Traki Hanali, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his shield. He has a silver handlebar mustache and slicked back silver hair. His green eyes peer out from beneath his feathered white hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Traki and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Disciplined. Flaws: Forgetful, Antagonistic. Bonds: Rich. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 31 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Red-brown spinel (70 gp). Citrine (40 gp). Rose (40 gp).
Druuk Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in an above average manner. His blonde hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.
Personality: Druuk is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south, but his parents moved at a very young age to the north. Druuk was born on a far southern desert where he grew up under the tutelage of his father, an expert Glassblower. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: Just what you see.
Modean Aid, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is knotted and matted. This silver eyed northerner is not easily forgotten.
Personality: Modean wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Modean studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Disciplined, Extrovert, Gifted. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Jasper (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
