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Fargrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Fargrim Silverstone, Male Dwarf Warrior 4
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Gildmak Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a brown suit. He is bald on top and has large black tufts of hair around his ears. His eyes are green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Gildmak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Job, Criminal record. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Gildmak Stoutman, Male Halfling Barbarian 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 17 (+3)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kriv Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He has copper crest. He has red eyes and a grey hat with a black feather.

Personality: He dislikes all the random violence that takes place in the north. He is a great chef.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has achieved small success as a Butcher.

Motivation: Further expansion of business.

Ideals: Fighting, Pacifist, Gifted. Bonds: Poor, Nature, Job. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Kriv Akambherylliax, Male Dragonborn Expert 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 15 (+2)19 (+4)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1900 sp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork studded leather.


Social Check DCs


Boddynock Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a yellow suit, brown shirt, and red tie. With bright brown hair and a scraggly beard. His eyes are likewise green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and expand his business

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: In love, Job. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Boddynock Fapplestamp, Male Gnome Aristocrat 5
Small (3'8") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Auran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trail Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears just a black suit. His fur is yellow, silky, and of moderate length. His half smiles and yellow eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trail took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Trail Mist, Male Tabaxi Druid 8
Medium (5'2") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)10 (+0) 14 (+2)18 (+4)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Tourmaline (60 gp). Obsidian (5 gp). Violet garnet (200 gp). Iolite (70 gp). Black pearl (200 gp). Bloodstone (70 gp).


Social Check DCs

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