Simon Chatham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He has a dull look in his violet eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Artistic, Philantrophist. Flaws: Disease, Fearful. Bonds: Mentor. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Tourmaline (80 gp).
Vlorn Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a long, black cloak. He has a white handlebar mustache and slicked back white hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Vlorn lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He became a Junk Dealer soon after.
Motivation: He loathes his own lifestyle; and further expansion of business
Flaws: Ugly, Mundane, Depressed. Bonds: Enemies, Family, Job. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 32 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2000 sp.
Cressel Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. His hair is red, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born on a small isolated farm. He found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 65 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
Possessions: 300 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (600 gp). Old masterpiece painting (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.
Wiggens Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan coat over a red low-cut shirt, and a wide-brimmed hat upon his head and is in decent physical shape. His long white hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.
Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He is a Metallic Dragon in disguise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Retire the richest man in the east; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Adventurer, Family. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Habor Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears an entirely brown suit with red socks and a vest with buckled shoes. He has a hunchback. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of northern immigrants he idolized his mother. He has had some formal music training, and achieved minor success. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Immigrant. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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