Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He wears a brown costume with the symbols of death on his torso, and his gloved hand is found clutching a glaive. His wide-brimmed hat is riddled with cuts and holes. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Military. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 140 pp.
Kairon Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a grey scarf. He has a slight overbite and is overall scrawny. He wears his black hair up. His eyes are likewise silver.
Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Animal Trainer, who enjoyed hunting, Kairon was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Kairon and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 77 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 7000 sp. A roughly beaten golden orb (140 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1400 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bernard Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a brown coat over a red low-cut shirt, and a feathered hat upon his head. His skin is fair and his fingers are delicate and long. His brown hair is heavily combed to the right. He has gleaming, smiling gray eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He is a Lamia in disguise. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Racist. Bonds: Adventurer, Nature, Enemies. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 72 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 100 pp. A roughly beaten golden orb (90 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Gold dragon comb with red garnet eye (1100 gp). Old masterpiece painting (2000 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (6000 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olrok Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'6" and very much looks the part of a Fisher. His left leg appears badly burned and disfigured. He has a long chestnut beard with little hanging trinkets. His fierce amber eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Barber again; and further expansion of business
Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Mentor. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Astar Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greasy and uncared for. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: Astar wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant, Religious, Poor. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc, Ignan, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
