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Advanced [show]


Barendd Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His golden hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Barendd lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Family, Job. Occupation: Armorer

Voice: German accent

Attributes [hide]

Barendd Strakeln, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 17 (+3)13 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 600 sp.


Social Check DCs


Art Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His red fur is knotted and matted. He has several tiny topaz earrings on each ear.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Tabaxi people; and he's looking for his big break

Flaws: Racist, Impulsive. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: American accent

Attributes [hide]

Art Shore, Male Tabaxi Bard 5
Medium (5'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 50 pp.


Social Check DCs


Prâk Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet costume with the symbols of death on his torso. His silver hair is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence, Justice. Flaws: Addict. Bonds: Rich, Religious. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Prâk Wheatley, Male Half-Orc Adept 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 14 (+2)8 (-1)
Skills Arcana +2, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp.


Social Check DCs


Medrash Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Disease, Antagonistic. Bonds: Mentor, Rich, Job. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Medrash Verthisathurgiesh, Male Dragonborn Commoner 11
Medium (6'7") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 12 (+1)19 (+4)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +6

Possessions: 29000 sp. Hematite (4 gp). Aquamarine (1200 gp). Rose (50 gp).


Social Check DCs


Barendd Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. He keeps his red hair in a flapper bob. His eyes are violet and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Enemies. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Barendd Deepdelver, Male Dwarf Commoner 8
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. Coral (60 gp). Golden pearl (60 gp).


Social Check DCs

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