Trym Clinton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, red, dusty cloak. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.
History: Trym was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Slave, Adventurer. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Tim Colby, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a pastel and white robe with the hood down. His auburn hair is matted, messy, and big. He has blue eyes and a pastel hat with a white feather.
Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful. Bonds: Immigrant, Mentor. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Aquan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +7
Possessions: 1700 gp. A necklace of small pink pearls (5000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a black coat over a brown low-cut shirt, and a small hat upon his head. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Slave, Poor. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 900 gp.
Tordek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He typically wears red cloth garments or leather armor, marred by sweets. His brown hair is matted, messy, and big. His eyes, though not visible through his cowl, are violet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His parents moved while he was still in utero so he is the first generation to be born here. Tordek was born on a far western plains where he grew up under the tutelage of his father, an expert Stableman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly. Bonds: Criminal record, Immigrant, Adventurer, In love. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 2000 sp. Amber (80 gp). Obsidian (5 gp). Moss agate (5 gp).
Thorpe Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Thorpe has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
