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NPC Generator

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Advanced [show]


Rendar Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Assassin. He has shaved his head bald. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and expand his business

Flaws: Insane. Bonds: Job, Attractive, Family, Rich. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Rendar Mitchell, Male Half-Orc Wizard 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 16 (+3)10 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Giant, Auran, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 500 gp. Red-brown spinel (160 gp). Silver pearl (160 gp).


Social Check DCs


Korfel Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean grey cloak covering his clean studded leather. He keeps his long golden hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Korfel embodies much of what other species detest in the Half-Elves. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich, Adventurer. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Korfel Netyoive, Male Half-Elf Aristocrat 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 500 sp. 1 Bullseye lantern.


Social Check DCs


Ulfgar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy auburn hair. His amber eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ulfgar took refuge in the old dungeon and found the beat up spear and armor he uses now. He struck the Knight job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and to be a interpreter again

Flaws: Selfish. Bonds: Family, Nature, Job, Military. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Ulfgar Helcral, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 59 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Intimidation +3, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Black opal (1400 gp). Rhodochrosite (9 gp). Carnelian (40 gp). Deep blue spinel (600 gp). Azurite (9 gp). White pearl (120 gp). Blue quartz (9 gp). Golden yellow topaz (600 gp). White opal (1400 gp).


Social Check DCs


Beast Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His cinnamon fur is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Beast will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Beast has worked very hard to control his curse. He inherited the family business which he has now maintained for 6 years.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Extrovert, Opinionated. Flaws: Disease. Bonds: Attractive. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Beast Of Ebony, Male Tabaxi Adept 6
Medium (5'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp. Golden yellow topaz (400 gp).


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He carries with him a set of monstrous two handed axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Tailor job and began his own company from there.

Motivation: To reunite with his old friends.

Ideals: Fighting, Justice. Bonds: Job, Slave, Adventurer. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Reynard Gresham, Male Human Warlock 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Stealth +6, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 40 pp. Peridot (40 gp).


Social Check DCs

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