Art Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is lengthy and is close to two feet long. His eyes are likewise amber.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his father was called into army service. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Enemies, Military, Job, Rich. Occupation: Cook
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 38 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item.
Chad Merton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large brown mantle and cape that has been intricately interwoven into his blue robe. His white hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: He is content; and to end his boredom
Ideals: Disciplined, Philantrophist. Flaws: Fearful, Mundane. Bonds: Rich. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp.
Whurbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a violet cloak and cross-gartered blue stockings. He is an epitome of beauty. His white hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.
Motivation: To end his boredom; and an old rival family wants him found
Flaws: Addict, Mundane, Disease. Bonds: Attractive, Family. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Rhodochrosite (10 gp).
Aramil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a white coat. He has wavy golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aramil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east to a Carter, Aramil learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 12000 cp. Tourmaline (60 gp). Tiger eye turquoise (14 gp).
Valorean Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His crest is greying and his face has many wrinkles. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Nature, Adventurer, Rich, Job. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1800 gp. Azurite (7 gp). Tiger eye turquoise (7 gp). Iolite (40 gp). Fire opal (400 gp). Hematite (7 gp). Carnelian (40 gp).
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