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Advanced [show]


Ûkrom Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his white hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Ûkrom grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire.

Flaws: Ugly, Greedy. Bonds: Poor, Has a crush, Adventurer. Occupation: Barrister

Voice: French accent

Attributes [hide]

Ûkrom Marston, Male Half-Orc Barbarian 7
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Diggory Wellington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears black trousers with white and blue striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His head has been shaved. He has several tiny topaz earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Diggory studied abroad. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Joker, Professionalism, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Wellington, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Alexandrite (600 gp). Onyx (70 gp). Alexandrite (600 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Akmen Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Bricklayer profession.

History: Sold as a small child to a wizard, Akmen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Nothing but the best is good enough for him; and to be a bricklayer again

Ideals: Impeccable. Bonds: Attractive, Guardian, Job, Mentor. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Akmen Blessing, Male Tiefling Adept 10
Medium (5'7") Tiefling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)12 (+1) 16 (+3)20 (+5)
Skills Animal Handling +7, Stealth +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2300 gp. Rich purple corundum (800 gp). Violet garnet (600 gp). Red garnet (40 gp). Malachite (16 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Hadarai Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his brown robe and has his falchion always slung over his shoulder. His red hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He became a Cartwright soon after.

Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Job, Guardian. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Hadarai Rothenel, Male Half-Elf Adept 4
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Minor magic item.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He has moderate length orange fur. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trail was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Trail In the Wind, Male Tabaxi Rogue 3
Medium (6'1") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)18 (+4) 12 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Druidic, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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