Gell Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His small hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. Gell was born on a far southern forest where he grew up under the tutelage of his father, an expert Shepherd. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Apothecary.
Flaws: Ugly, Shy. Bonds: Immigrant, Mentor. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Shifting Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red fur, when down, is lengthy. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur, Athletic, Justice. Bonds: Criminal record, Nature. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 12)
Armor Class 10
Hit Points 108 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Infernal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. A roughly beaten golden orb (90 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimgen Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears tan cloth garments or leather armor, and is pretty ugly. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.
History: Gimgen was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp.
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is slicked back into a classic pompadour. His eyes are a pleasant brown.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Depressed. Bonds: Enemies, Military, Immigrant. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 84 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 250 pp. Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). Silver ewer (80 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved bone or ivory statuette (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely white suit with green socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic, Persistence. Bonds: Attractive, Rich, Military. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 49 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Orc, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
