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Advanced [show]


Purson Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Map Maker. His red hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Map Maker business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Purson took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Purson Bliss, Male Tiefling Ranger 6
Medium (5'8") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. Jet (70 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs


Merihim Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his black hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 15 years.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Bonds: Attractive, Rich, Family, Nature, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Merihim Temerity, Male Tiefling Wizard 6
Medium (6'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 600 gp. Blue quartz (12 gp). Deep blue spinel (700 gp). Eye agate (12 gp). Bloodstone (60 gp). 1 Full Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Godfrey Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a black poncho over his likewise colored trousers and shirt. His white hair is still thick. His gray eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Depressed. Bonds: Family, Rich, Criminal record. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Godfrey Gresham, Male Human Warrior 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Alberich Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Alberich Deepdelver, Male Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Ekemon Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear tan pants and tee shirts. His hair is short and red. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Ekemon Judgment, Male Tiefling Expert 3
Medium (6'6") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 18 (+4)12 (+1)
Skills Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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