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Advanced [show]


Igden Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered north to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Terse, Lazy, PTSD. Bonds: Attractive, Religious. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Igden Fabblestabble, Male Gnome Commoner 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)18 (+4) 15 (+2)8 (-1)
Skills Investigation +6, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Druidic, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Greethen Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has no crest. His red eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Greethen Bhenkumbyrznaax, Male Dragonborn Bard 7
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 17 (+3)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 10000 sp. Malachite (10 gp). Moss agate (10 gp). Fiery yellow corundum (1600 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Mordai Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green armored body suit, with a simple brown line shooting up and back down, and is pretty ugly. He wears a deerstalker hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Mordai Entropy, Male Tiefling Rogue 7
Medium (5'1") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)17 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. Jasper (80 gp). Moonstone (80 gp).


Social Check DCs


Ombul Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears a brown armored body suit, with a simple tan line shooting up and back down. His golden hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Impulsive. Bonds: Guardian, Adventurer. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Ombul Sunmeadow, Male Halfling Bard 12
Small (3'1") Halfling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 63 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 4000 gp. Brown-green garnet (110 gp). Star ruby (1500 gp). Pink diamond (3000 gp).


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy grey suit. His hair is auburn, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Enemies. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Shelley, Male Human Monk 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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