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Advanced [show]


Hoshgrish Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He has styled his golden hair well, parting it to the right. His skin is flawless and his green eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Hoshgrish Tindall, Male Half-Orc Warrior 3
Medium (5'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Breastplate. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Orsik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His hair is greying and his face has many wrinkles. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to raise his children well

Flaws: Antagonistic. Bonds: Military, Nature, Poor. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Orsik Rakankrak, Male Dwarf Monk 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is wearing a long, tan cloak. His clothes are grease stained in places. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up whip and armor he uses now. He now travels the world, in search of power and loot.

Motivation: To settle down with his crush; and he has a crush on the local priest

Ideals: Disciplined. Bonds: Poor, Immigrant, Nature, Adventurer, Has a crush. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Expert 3
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Fulton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears just a black suit. He wears his golden hair up. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Fortune-teller and found it very stressful. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and expand his business

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Gomory Fulton, Male Human Warlock 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Rivaan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His crest is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Rivaan hails from a village terrorized by drow. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Rivaan began to lead the lost caravan. He has worked as a Merchant like his father before him.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to be a miller again

Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Job, Enemies. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Rivaan Wystongjiir, Male Dragonborn Barbarian 4
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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