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NPC Generator

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Advanced [show]


Frederick Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Shipwright, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Frederick Nagel, Male Half-Elf Rogue 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 16 (+3)16 (+3)
Skills Athletics +3, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. Deep blue spinel (900 gp). Bloodstone (60 gp). Carnelian (60 gp).


Social Check DCs


Lone Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His fur is cut close to his head. He has a dull look in his copper eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Bonds: Attractive, Slave, Religious, Family. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Lone Prim Posies, Male Tabaxi Sorcerer 12
Medium (5'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 15
Hit Points 54 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +6, History +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 100 pp. Peridot (20 gp). Aquamarine (800 gp). Obsidian (10 gp). Golden pearl (140 gp). Tiger eye turquoise (10 gp). Tourmaline (140 gp). Moss agate (10 gp). Red spinel (140 gp). Malachite (10 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in brown turtlenecks beneath a blue coat with white slacks. His skin is also unnaturally pale. His white hair is kept up in a ponytail inside a broad hat. This amber eyed northerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly. Bonds: Family, Enemies, Criminal record, Immigrant. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Glim Pingun, Male Gnome Bard 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 10000 cp. Red spinel (100 gp). Hematite (13 gp). Chrysoberyl (100 gp).


Social Check DCs


Kaladan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin green vertical stripes and brown pants. He carries with him a set of sickles on his belt, each one with a opal on the hilt. His white crest is long and unkept. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Military. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Kaladan Esstyrlynn, Male Dragonborn Bard 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 12000 sp.


Social Check DCs


Ahrim Aid, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Spy uniform. His chestnut hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Adventurer, Military, Nature. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Ahrim Aid, Male Tiefling Paladin 2
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 10 (+0)18 (+4)
Skills Performance +6, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 220 gp. Rock crystal (70 gp). Deep blue spinel (400 gp). 1 Masterwork Common Melee.


Social Check DCs

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