Thervan Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears blue cloth garments or leather armor. His long chestnut hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. Thervan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Ideals: Professionalism. Bonds: Family, Immigrant, Adventurer, Job. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 63 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. Brass mug with jade inlays (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Old masterpiece painting (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item.
Kyle Easton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light brown in addition to tight pants. His chestnut hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Greedy, Disease, Insane. Bonds: Rich. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 50 gp.
Two Llamas Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop fur cut. His eyes are yellow.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Two Llamas grew up listening to his father's many stories. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Opinionated, Justice. Flaws: Addict, Fearful. Bonds: Adventurer. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2400 gp. Black star sapphire (600 gp). Red garnet (150 gp). Malachite (11 gp). Rock crystal (60 gp). Brown-green garnet (150 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tan vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Butcher mother left him crippled. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Addict, Disease. Bonds: Nature, Religious. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp.
Kaladan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white costume with the symbols of strength on his torso. He wears his gold crest down. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kaladan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 40 pp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
