Orsik Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. He keeps his white hair in a pixie cut. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he is greedy
Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Raymond Eastoft, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his axe ready. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady brown eyes.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Mortician, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Poor. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His orange fur is smooth and relatively long. His eyes, though not visible through his cowl, are yellow.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Edge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Edge. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and he wants to meet his childhood hero
Flaws: Selfish. Bonds: Attractive, Adventurer, Military, Criminal record, Family. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 51 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Carved bone or ivory statuette (50 gp). Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his falchion always slung over his shoulder. He carries with him a set of falchions, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver crest is lengthy. He has several tiny topaz earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Adventurer, Has a crush. Occupation: Baker
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp.
Mord Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His brown hair and beard is wavy and long. His thin eyebrows rest above his beady amber eyes.
Personality: Mord hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Artistic, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 64 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 4000 gp. Citrine (60 gp). Golden yellow topaz (300 gp). Carnelian (60 gp). Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Chrysoberyl (120 gp). Amber (120 gp). Moss agate (4 gp). Eye agate (4 gp). Deep blue spinel (300 gp). 1 Medium magic item.
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