Igden Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears brown trousers with white and tan striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly whips and maces. His brown hair is long and unkept. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and a rival would like him out of the picture
Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record, Has a crush. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Hamil Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Hamil isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hamil took refuge in the old dungeon and found the beat up sai and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hamil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Many gnolls want him driven away; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Slave, Enemies, Nature. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Infernal, Terran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1500 sp. Red garnet (100 gp). Amethyst (100 gp). Jade (100 gp).
Faran Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: Gifted from a young age, Faran studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Alchemist’s fire. 1 Tanglefoot bags. 3 Antitoxin.
Donaar Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his spear ready. His silver crest is slicked back into a classic pompadour. His eyes are red and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 6 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Shoemaker job and began his own company from there.
Motivation: To share knowledge with the world; and to be a jeweler again
Ideals: Fighting, Logical. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 10)
Armor Class 11
Hit Points 37 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Aquan, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1400 gp.
Crampernap Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a black suit. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His silver hair is slicked back into a classic pompadour. His eyes are hazel and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Fighting, Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 65 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Solid gold idol (1000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!