Barendd Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze, and he perpetually has his longsword ready. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Barendd will drive conversation. He has a minor phobia of water and hates getting wet.
History: Barendd was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Extrovert, Persistence. Flaws: Fearful. Bonds: Rich. Occupation: Tailor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 43 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 15000 sp. Moss agate (13 gp). Black pearl (800 gp). Iolite (60 gp). Violet garnet (800 gp). Smoky quartz (60 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dabbledob Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely white suit with grey socks and a vest with buckled shoes. His white hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the east to a Dyer, Dabbledob learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Dabbledob was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Job, Military. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.
Medrash Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has styled his green crest well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the south. His father was a soldier and died while he was still young. Medrash was left his father's suit of armor and trained in its use and care. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Pacifist. Bonds: Nature, Poor, Military. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 800 gp. Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black shirt with thin violet vertical stripes and white pants. He is portly but not overly obese. His blue crest is greasy and uncared for. His eyes are gold and beady.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has dedicated himself to building a better village for his children.
Motivation: A strong sense of loyalty to Dragonborn people; and wishes to resurrect an old love
Ideals: Disciplined, Gifted. Flaws: Ugly, Racist, PTSD. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 38 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: Silver pearl (60 gp). Smoky quartz (20 gp). Sardonyx (20 gp). Black opal (1500 gp). Jet (60 gp).
Aura Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely red suit with brown socks and a vest with buckled shoes. His fur is orange and very short. His eyes are likewise green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a mountains tribe. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions.
Bonds: Guardian, Religious, Nature, Adventurer. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
