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Advanced [show]


Kildrak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is matted, messy, and big. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Kildrak Aranore, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 gp. 1 Magnifying glass.


Social Check DCs


Barendd Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish blonde hair is in a traditional bowl cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Barendd lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: He has comitted a past crime that haunts him to this day; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Criminal record, Family. Occupation: Merchant

Voice: German accent

Attributes [hide]

Barendd Glanhig, Male Dwarf Barbarian 7
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 48 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 18 (+4)15 (+2)
Skills Stealth +6, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Undercommon, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Blue sapphire (1600 gp). Jade (80 gp). Moss agate (12 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'7" and dresses like a well dressed Stableman does. His right hand appears badly burned and disfigured. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful slaver made him what he is. His childhood dream was to be a Roofer, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Tim Accord, Male Half-Elf Wizard 6
Medium (5'7") Half-Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 700 gp.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy green suit. He has done his best to style his lavender fur to look like a famous performer. His eyes are amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Ideals: Professionalism. Flaws: Terse. Bonds: Attractive, Military, Job, Adventurer. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Druid 9
Medium (5'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 600 gp. Amber (40 gp). Azurite (16 gp).


Social Check DCs


Cask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a tight fitting grey shirt and pants. He wears a colorful flower in his yellow fur. This green eyed westerner is not easily forgotten.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a plains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved.

Ideals: Gifted, Optimist. Bonds: Attractive, Nature, Rich. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Cask Plume, Male Tabaxi Expert 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp. 1 Bullseye lantern.


Social Check DCs

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