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Gomory Kirby, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: He was born into a rich family. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Actor and occasionally as a mercenary.

Motivation: He has decided he is irredeemable; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Job, Criminal record. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Gomory Kirby, Male Human Wizard 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Amber (120 gp). 1 Silk rope.


Social Check DCs


Arumawann Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair has been sun bleached extensively. He has several tiny jet earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to get laid; and he has a crush on the local dyer

Ideals: Professionalism. Flaws: Terse. Bonds: Rich, Immigrant, Family, Has a crush. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Arumawann Folkor, Male Gnome Ranger 13
Small (3'5") Gnome, Lawful Good (CR 13)
Armor Class 12
Hit Points 87 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)18 (+4) 13 (+1)16 (+3)
Skills Nature +8, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Terran, Giant, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is smooth and relatively long. He has amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.

History: Gifted from a young age, Fonkin studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying brother.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Fonkin Ningel, Male Gnome Barbarian 7
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 62 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Athletics +3, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Amûg Fulton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His long auburn hair reaches down to his waist. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 10 years later his spouse died after the birth of his son. Heartbroken, Amûg never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Joker. Bonds: Attractive, In love, Nature, Military. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Amûg Fulton, Male Half-Orc Cleric 10
Medium (5'6") Half-Orc, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 900 gp. Aquamarine (800 gp).


Social Check DCs


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his sickle. He is portly but not overly obese. His long auburn hair is drawn into a two foot long braid. This amber eyed northerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Rich. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Gentry, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)10 (+0) 16 (+3)8 (-1)
Skills Deception +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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