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Advanced [show]


Norkruuth Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His copper crest is lengthy. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and expand his business

Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Norkruuth Sumnarghthrysh, Male Dragonborn Rogue 4
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)9 (-1) 15 (+2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Guy Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a grey and pastel handkerchief worn on his left side. He wears a wide-brimmed hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Entrepeneur. Flaws: Shy, Disease, Insane. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Guy Teinithra, Male Half-Elf Commoner 2
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 3000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Nalral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His brown hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He will rave to anyone who will listen. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a wizard, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Mentor. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Nalral Dankil, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Cory Clare, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is silver and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Bellfounder profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Cory Clare, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Red-brown spinel (160 gp).


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His chestnut hair and beard is wavy and long. His eyes are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: Delg was born in the north. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to end his boredom

Ideals: Persistence. Flaws: Mundane, Addict, PTSD. Bonds: Job. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Delg Dankil, Male Dwarf Wizard 3
Medium (4'4") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 18 (+4)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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