Oloric Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. He wears a top hat to cover his moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Oloric was raised in a hard working conservative environment. His childhood dream was to be a Farmer, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and he's in love
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Poor, Has a crush, Job. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Pelaios Haste, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a green poncho over his likewise colored trousers and shirt. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling gold eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Knight and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant, Job. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Musical instrument.
Melech Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a green suit, brown shirt, and tan tie. He has done his best to style his black hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: Melech was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Addict, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 106 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 1100 pp. A roughly beaten golden orb (140 gp). Fire opal pendant on a fine gold chain (2200 gp). Finely wrought small gold bracelet (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (2200 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (4000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A roughly beaten golden orb (140 gp).
Warryn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, he is an attractive figure. He wears blue painted combat armor at almost all times. His long white hair reaches down to his waist. His half smiles and green eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a necromancer, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.
Motivation: To be a Jeweler again.
Ideals: Philantrophist. Bonds: Attractive, Job, Mentor. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Moss agate (11 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Hubert Cornish, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man tends to wear a white poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Hubert hails from a village terrorized by illithids. While studying, he fell in love. They married and had a daughter. He was granted martial powers by his dying brother.
Motivation: A deep hatred of illithids; and wishes to resurrect an old love
Ideals: Joker, Gifted. Bonds: Attractive, Enemies, In love. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Chrysoprase (80 gp).
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